![]() ![]() ![]() ![]() It's a story made of stories, then, but after two games of set up the main plot has a momentum behind it that makes for a coherent thriller from start to finish. It's easy to get distracted following threads just because it's interesting to find out more about some cleaner's petty grudge or a guard's troublesome relationship issues. I'm currently replaying a level because there's an option to get a target's wife to kill them that I haven't found yet and I really want to set that off.Īll these options mean each location is a beautiful standalone moment of worldbuilding - from the gameplay relevant lines that tease and draw you in the directions of murderous opportunities, to throwaway dialogue that flesh out incidental characters and environmental details. ![]() At one point I was able to kill someone by sequentially firing key employees to chain a sequence of events together that led to a fatal workplace health and safety violation. There's comedy to burying someone in their own grave at a sham funeral they organised to try and hide from public view. ![]()
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